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Train2Game News Making Multiplayer in Unity

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Improbable announces that its SpatialOS Game Development Kit (GDK) for Unity is available for download from the Improbable website.

This makes it easier than ever for Unity developers to build, host and manage ambitious and unique massive, multiplayer online games. Improbable’s cloud-based platform, SpatialOS, helps developers to create games that go beyond the limits of a single server. The GDK is an integration for Unity developers to leverage the power of SpatialOS quickly and easily. This includes a brand new, open-source first-person shooter (FPS) Starter Project for Unity. The project provides an out-of-the-box template for developers to build an online multiplayer game for up to 200 players, allowing them to experience the scale that SpatialOS provides.

“It’s never been easier for Unity developers to build games with SpatialOS,” said Paul Thomas, Global Head of Product Marketing at Improbable. “At Improbable we know that development iteration speed is critical to creating games. Fast iteration means you can focus on what’s most important – finding the fun in your game. Improbable’s focus with the SpatialOS GDK for Unity is allowing developers to create unique content faster than ever.”

The SpatialOS GDK for Unity introduces a level of customisation and versatility previously unavailable on SpatialOS. This includes fully customisable modular gameplay features, which provide the building blocks of a variety of multiplayer games. This is in addition to key workflow refinements familiar to Unity developers, open development to allow users to customise SpatialOS to their projects, as well as major performance improvements to SpatialOS.

For more information and to download the SpatialOS GDK for Unity, please visit: https://gdk.improbable.io/spatialos-gdk-unity

Improbable will be discussing the GDK in depth at the Improbable Happy Hour taking place during Unite 2018 Los Angeles.


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